PC, console growth to lag pre-pandemic levels as gamers clock in fewer hours, report says

Reuters

Published Apr 02, 2024 12:09PM ET

(Reuters) - Personal computing and console gaming revenue growth is expected to remain below pre-pandemic levels through 2026 as gamers record fewer hours of playtime, according to research firm Newzoo.

The market is expected to grow 2.7% from 2023-end to 2026, below the 7.2% growth rate from 2015 to 2021, according to the report.

Gamers have been recording fewer hours of play, with the average quarterly playtime falling 26% from 2021 to 2023.

The trend is expected to continue this year due to weaker gaming release schedules, with playtime falling around 10% in January.

"Slower player growth rates will impact the industry's capacity to 'expand the pie' via net organic growth," Newzoo said.

Japan's Sony (NYSE:SONY) Group had said in February it does not expect to release any new major franchise titles such as "God of War" and "Marvel's Spider-Man" in the coming fiscal year.

The company also cut full-year sales forecast for its PlayStation 5 consoles due to weaker-than-expected sales during the holiday season.

Industry giants such as Sony, Tencent Holdings (OTC:TCEHY)' Riot Games and Electronic Arts (NASDAQ:EA) have also laid off hundreds of employees this year and scaled back operations.

Gaming industry consolidation is another trend in focus with fewer publishers and a small group of games scooping up a large share of player engagement.

In each month of 2023, between 28 and 34 publishers commanded 80% of monthly active users, a publisher count which has been falling since 2021, the report said.